obj method canvaseditor moveMode {{mode both}} { set canvas [my canvas] $self selected dots storeXY $self selected calcCenter $self snapMode on set refDot [$self nearestDot -selected -end] set baseX [$refDot private baseX] set baseY [$refDot private baseY] # $self memory currentDot $refDot $self memory transformation "move $mode" # $self selected blink off $self memory before [$self undoRedoCode] # $self pointerToDot $refDot $self memory currentDot $refDot update $self basicBindings off $self statusLine Move objects $mode after idle [list bind $canvas <Motion> [subst -nocommand { $self moveSelection\ [$self canvasx %x] [$self canvasy %y]\ $baseX $baseY $mode }]] bind $canvas <<Click>> [list $self finishTransform] $canvas configure -cursor crosshair }
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